www.houhetzout.nl
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First one to headline the Northstar Arena is the greatest rapper in the city. That's the whole game. Your week has 60 hours β here's the road:
1οΈβ£ π Follow The Come-Up β the gold strip on your screen always names your next step and the door it's behind. A β marks that door on the board.
2οΈβ£ π€ Learn an element at the Cypher Spot, then prove it on the corner and in the Friday battles.
3οΈβ£ πΌ Buy the demo kit, cut a demo at your crib, and take it to Hou Het Zout. They will knock you back β go rework it and come again.
4οΈβ£ π‘ Get on air, then work the stages: Boombox Live, Apollo Heights, and finally the Arena.
5οΈβ£ π Eat and pay rent every week β starve or get evicted and your come-up stalls.
Full playbook: π Game Manual on the title screen.
Grind City, 1995. Nobody knows your name yet. Here's how you change that.
This is a race to become the greatest rapper in the city. Thirteen rungs, and the first player to climb them all takes the throne:
π The gold Come-Up strip on your screen always names the ONE next thing to do and the door it's behind β and a β marks that door on the board. Tap the strip for the full ladder.
π Fame is what the big rooms gate on. It grows off everything you do: mastered elements, battles won, demo quality, airplay and every set you play. No Fame, no Arena.
Prefer the old head-to-head? Pick Classic Grind at setup and win on π° Paper, π Vibes, π€ Skillz and β Clout instead.
β° Every turn is one week with 60 hours. Walking the board, entering buildings, working shifts (6h) and classes (4h) all burn time. When the clock's done, hit End Week β the weekend happens to you (good and bad), rent accrues, prices re-roll.
π EAT EVERY WEEK β buy a meal or stock groceries β or start next week drained (-8h). 
πΌ Jobs are applied for at the Hustle Hub ONLY (or from anywhere with a Brick Cellphone
). Better gigs need Skillz, mastered elements, experience and a dress code. Then show up at your employer and work shifts. Skip work 3 weeks and you're fired.
π° The Gazette prints which employer pays +15% each week. Read the paper, chase the money.
π€ Nobody starts with a skill. Each element β rap, DJing, breakin', graffiti, beatboxing, video making β is a 3-tier journey at The Cypher Spot: master the Tier 1 foundation (6 sessions), then choose one of two Tier 2 branches (5 sessions), then one of two Tier 3 capstones (7 sessions). Every card shows how many sessions remain to the next tier. Your own character's element is faster and 25% cheaper.
Tier 1 mastery unlocks: elite jobs, paid street gigs in the park (once per skill per week), and the Friday Cypher Battle. Deeper tiers pay more skillz per session and bigger clout on mastery.
π» The final flex: record mixtapes at home (turntables + 486) to build up a demo at HHZ Radio β the pirate studio in the park's trees. A demo levels up through 3 tiers just like an element: Rough Cut β Studio Polish β Radio Ready. Rough Cuts never make air β Jerome XL & MC 3Man roast them on the spot. Mastered skills mean fewer sessions per tier AND better odds once you drop it, so get your demo ON AIR faster the sharper you are.
π¦ The bank pays interest weekly. The Block Exchange sells stocks β crash-proof bonds to wild mixtape shares. π From week 8 the economy booms and crashes: crashes fire people and can wipe bank savings (bonds survive!), but everything's cheap β buy the dip.
π§Ύ Loans are quick, but pay something every month or you default: vibes bleed and your credit is damaged for good. π¨ Pawn your stuff for quick cash; buy it back within 4 weeks.
π Rent accrues weekly β pay Sal or face garnished wages, then eviction. Lock your rate when prices dip. Upgrade: The Block β Skyline Lofts (burglar-proof) β Big Pimpin' Villa (needs $2,500 net worth; +5 vibes weekly, elite chilling).
πΊ Furnish your crib: appliances add weekly vibes, a fridge/freezer stores more food, a 486 speeds up classes... but stuff breaks down β and Shady Sam's bargains break 2.5x more often. π₯΅ Chill regularly: burnt-out players get burgled and land at the doctor.
π Ride the gateway arrows to Big City β where careers are made. A new stat rules here: Fame. Earn it on stage: take the open mic at Boombox Live, warm up crowds as an opening act, headline your own residency, and one day sell out the Arena.
ποΈ Cut your demo with pro engineers at the studio, network with execs at Terminal 23 (bottle service makes you the person to know), find inspiration at the Green Canal coffeeshop with MC DRT, or refuel at 4am at Sultan Grill, the late-night shoarma joint (they're hiring, too).
πΏ The summit: ROTZ Records. Sign the deal for backing and reach, or stay indie and keep it all. Drop a debut album for a one-time superstar moment β huge Fame and first-week sales.
πΉοΈ Coin-Op Kiki's arcade runs on skill β every cabinet is really playable, and YOUR performance decides the payout:
π³ HHZ Pinball β real physics, multiball, and a score that cashes out. πΎ Neon Invaderz β clear 3 waves for bonus vibes; snipe the vinyl UFO for 300. πΆ Rhythm Rumble β tap the lanes on the beat of real tracks; hit 60% and the crowd gives you Fame. πΉοΈ Claw Machine β steer, drop and pray: prizes are cold cash, cheap plushes come easy, the gold crown almost never. High scores are saved β beat yours, and beat Kiki's attitude.
π€ Any player slot can be a CPU player (three difficulty levels) β and you watch them make their moves right on the board. π Online: host a room, share the 6-letter code β friends connect directly, see each other move in realtime, and can rejoin with the same name if they drop.
π Achievements persist across games. Check the title screen.
Grind City plays in landscape β rotate your phone to hit the streets.